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2018 | Hide and Seek

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Context: project initiated during a Game Jam in partnership with the Red Cross

Intentions: to humanize war and denounce violations of IHL

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Game Features

 

Genre: survival - infiltration - walking simulator
Number of players: solo
Support: PC
Technology: Unity
Graphic Style: 3D Low Poly
Target: 12 – 16 years old

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Synopsis

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Dawn breaks with difficulty.

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Alone, this child puts on his schoolbag and slips through the alleys of a ghost town to start his school day. However, along the way, strange beams of light sway and reveal terrifying figures that have taken over the area...

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In a vast, labyrinthine playground, he must don the mask of a weasel and use his skills to hide, find his way, and sniff out new passages to avoid these hostile creatures and reach his friends.

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Team: The Lost Children

 

MY ROLE: Game Designer, scénariste, DA, artiste 3D (environnement)

Dimitri Balzan : LD, artiste 3D (architecture)

Julien Delrieu : artiste 2D (concept)

Julien Huon : dev

Julien Vergne : work builder, dev

Lambert Tison- Deimat : modeleur et animateur 3D (personnages)

Nicolas Gobelas: SD, artiste FX

Will Le Cam : SD, compositeur

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Girard-Allgeyer Sophie - All rights reserved

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