| PUMPKIN SYRUP'

2018 | Hide and Seek
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Context: project initiated during a Game Jam in partnership with the Red Cross
Intentions: to humanize war and denounce violations of IHL
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Game Features
Genre: survival - infiltration - walking simulator
Number of players: solo
Support: PC
Technology: Unity
Graphic Style: 3D Low Poly
Target: 12 – 16 years old
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Synopsis
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Dawn breaks with difficulty.
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Alone, this child puts on his schoolbag and slips through the alleys of a ghost town to start his school day. However, along the way, strange beams of light sway and reveal terrifying figures that have taken over the area...
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In a vast, labyrinthine playground, he must don the mask of a weasel and use his skills to hide, find his way, and sniff out new passages to avoid these hostile creatures and reach his friends.
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Team: The Lost Children
MY ROLE: Game Designer, scénariste, DA, artiste 3D (environnement)
Dimitri Balzan : LD, artiste 3D (architecture)
Julien Delrieu : artiste 2D (concept)
Julien Huon : dev
Julien Vergne : work builder, dev
Lambert Tison- Deimat : modeleur et animateur 3D (personnages)
Nicolas Gobelas: SD, artiste FX
Will Le Cam : SD, compositeur